Follow the Lead-Users, Not with Cease-and-Desists
Hasbro should have settled with the Scrabulous developers, not sued
While Hasbro was scrapping with Mattel over rights to develop an official online Scrabble (the two split geographic ownership of the Scrabble trademark), the Agarwalla brothers were building one. Their Facebook app, launched a year ago, won a loyal following among Scrabble fans who appreciated a chance to play the word game online, with friends in their social networks. Scrabulous listened to user suggestions, enhancing the online version to the point where it could boast 1.3 million monthly users and a 4.2 star rating, (as compared to 235k users giving Hasbro’s recently launched “beta” 1.2 stars).
Hasbro, however, responded to Scrabulous with a lawsuit, filed in the Southern District of New York, claiming copyright and trademark infringement, trademark dilution, and unfair competition. In response, the Agarwalla brothers closed the Scrabulous app to users whose IP addresses were located in the U.S. and Canada. (Since the Scrabulous website remains accessible from North American IPs, it’s possible the Facebook app was restricted under pressure from and on Facebook.) The EA Scrabble beta has been criticized as more visual flash than substance, without many of the playability features users had appreciated in Scrabulous.
Whether or not it has the legal right, I think Hasbro’s lawyers gave the company bad business advice. As I’ve said before, I believe Hasbro has no copyright claim, but might have (easily avoidable) trademark claims based on the “Scrabulous” name. If trademark’s value is goodwill, Hasbro’s federal complaint lost far more in goodwill than it preserved in control.
Hasbro may think it can ride this one out, that even 1.3 million Facebookers are only a small fraction of those it might interest in an “official” version later. Numerically, of course, that may be correct, but the raw numbers would miss the identities of those users.
I just came out of a three-day workshop on user innovation, where much research was presented on the value of “lead users” in innovation (see Democratizing Innovation for more). Lead users, such as Tim O’Reilly’s “alpha geeks,” push products and services to their limits, tweaking and often improving when their needs aren’t met by the stock components. Smart companies learn to listen to these users — while some of their demands will be unique corner cases, others are early indicators of where the masses will be soon — and where profits are to be made by a company that can supply needs and lead demand.
The Net makes lead-user innovation easier than ever, lowering the costs of communications channels to users sharing their enthusiasm and jointly developing ideas. They often freely reveal ideas and improvements that the savvy company can use in its own product development.
Some companies, O’Reilly’s among them, recognize the value of lead-user innovation and foster these user communities with conferences, forums, or support. When they take ideas and develop them further, to a mass audience now caught up to the curve, they do it so everyone feels fairly treated: the lead users get access to better products the company can produce at larger scale — and a platform for further innovation. Maybe the company even gets a chance to steer the “hackers” toward developments it prefers.
Others, however, see any hacking as “unauthorized,” to be shut down with cease-and-desist threats. They send nasty letters that may shut down the activity but also alienate the users who might show them where to go next. This is what Hasbro has done with its lawsuit against the Agarwalla brothers behind Scrabulous.
The Scrabulous users included Scrabble’s lead-user enthusiasts. Many fans posted to the application’s forum or “wall” (10,953 posts), giving the app developers (and anyone listening) both praise and suggestions for further enhancement. These lead users both told and showed where they wanted the game to go next. The Agarwalla brothers themselves were lead user innovators par excellence, spotting a need and filling it.
Hasbro’s lawsuit response to this outpouring of enthusiasm around Scrabble play quashed much of that lead-user drive. The posts on the EA “Scrabble beta” forum mix criticism of the company with complaints of bugs. Hasbro has neither the quality application nor the community around “official” Scrabble as the Agarwalla brothers had for Scrabulous.
There should have been enough value in Scrabulous to share — Hasbro does have US and Canada trademark rights to Scrabble, which imparted some value to the “Scrabulous” app, and Hasbro’s authorization could have allowed Scrabulous to build even further on the recognized brand. The Agarwallas have shown both programming talent and the ability to engage other enthusiasts. Together, they could create more value than either alone, and likely more than enough extra value to make it worth both their whiles to cooperate. As is, some of that value will migrate over to Wordscraper (Scrabulous’s revised form, which is fun but suffers from lack of interoperability with Scrabble), and some will head to authorized Scrabble, but some will dissipate entirely.

Organic innovation and Hasbro/Mattel simply don’t go. They have always acquired or licensed their major brands. That’s just a fact of life. They do a great job of accepting the fact and work well with indie game designers to license/acquire their wares. As time goes by they actually shy away from creating their own brand IP and rely more and more on licensed ideas from movies and TV.
Cranium and Apples to Apples are two great brands acquired last year by Hasbro and Mattel respectively. Both these brands were created in their own right and succeeded because they were innovative.
Commenting as an indie board game publisher of GiftTRAP, best party game 2008, I’m happy with the fact they don’t innovate.
I believe they may have created a problem in Wordscaper that could come back to bite them at a retail level. Wordscraper has many facets of a “Designer” board game such as “Settlers of Catan” or “Carcassone”. The whole “Designer” game category is emerging where the designers are just as important to a game player as the author is to a book reader.
Random game setup as seen in Wordscaper is a popular feature in the two game I mentioned and it makes a lot of sense in a word game. Amuze Amaze is a “Designer” word game which uses random board layout - it won Mensa Mind Game of 2008 proving the appeal of such a mechanic in word games.
I’d bet we’ll see Wordscraper appear as a physical board game to compete with Scrabble. I don’t think we’ve seen the end of innovation coming from Wordscraper and I’d bet the team are so determined to prove they can respond and that they will out-innovate Hasbro.
Word games are doing really well right now - possibly re-ignited by the Scrabulous craze. Bananagrams is another Scrabble like game that’s just won Toy of the Year is also selling really well.
All the games I mention are currently on sale in Barnes & Noble. Unlike Toys ‘R Us and Walmart they actively select emerging games from the designer category as a result they are actively helping expand the pool of people who love and support Designer board games.
I’d agrees that Hasbro’s action will have driven some players from the category. You can’t dictate wisdom to the crowd.
Comment by Nick Kellet — August 7, 2008 @ 4:38 pm
It’s not entirely fair to characterize the Scrabulous team as only the technology innovators in the story. I haven’t done any legal work for Hasbro in years, but once upon a time, waaaaay back in the 90s, I helped Hasbro and its then subsidiary Games.com launch a truly innovative site at, where else, Games.com. Scrabble has been online at Games.com for *years*, together with its brothers and sisters Monopoly and Boggle and Clue and countless other games. From my perspective, which is obviously biased by being a bit of an insider, Hasbro has been one of the leaders in online gaming.
— Bret
P.S. I think you know my view on Cease and Desists. ;-)
http://www.webtechniques.com/archives/2001/05/legal/
Comment by Bret Fausett — August 12, 2008 @ 6:09 pm
[...] public links >> hasbro Follow the Lead-Users, Not with Cease-and-Desists Saved by teeandcee on Thu [...]
Pingback by Recent Links Tagged With "hasbro" - JabberTags — August 14, 2008 @ 5:45 am