April 8, 2008

Scrabbling for Legal Rationalism: No Copyright for Games

Filed under: Chilling Effects, code, copyright, law — wseltzer @ 2:45 am

ScrabulousThe New York Times reports that RealNetworks has introduced an “authorized” version of “Scrabble by Mattel” to Facebook, in an effort to compete with the enormously popular Scrabulous. CNet is puzzled, in part because the “official” app is unavailable in the United States or Canada.

For those not yet hooked, Scrabulous has been providing a Facebook application that lets Facebook friends play the game of Scrabble online. If the game numbers increment sequentially, it has served more than 2 and a half million games, and claims 629,256 daily active users.

In January, BBC and others reported that the Scrabulous team and Facebook had received takedown demands from Hasbro and Mattel (the two companies divide worldwide rights to the Scrabble trademark). Months later, however, Scrabulous remains online, probably because the threats’ legal merits are murky: there are few rights to “a game” as such.

Three kinds of intellectual property might protect aspects of a game — patent, trademark, and copyright — but each has limits that leave plenty of room for imitators and emulators.

  • Patent: At its heart, a game like Scrabble is an idea or “method of operation,” a set of procedural rules. Those ideas might have been protected by patent, when they were new, useful (for entertainment), and non-obvious, but any patents on Scrabble, invented in 1938 would have since expired. So the patent Scrabble’s creator got
    U.S. Patent 2,752,158 in 1956, for “an apparatus designed to facilitate scoring procedures in connection with the playing of board games” is now in the public domain — we can all use its jagged-edged squares to facilitate scoring by point-value of the square on which a piece rests.

  • Trademark: Trademark protects distinctive source-identifying brands. This might be Hasbro/Mattel’s strongest claim, but it’s a narrowly scoped one. The trademark owner has the right to prevent others from using a mark in a manner likely to cause consumer confusion. Trademark protects only the brand, not the underlying game. So if “Scrabulous” were deemed likely to cause confusion about the source or sponsorship of the Facebook app, its owners would just have to change the name. Trademark can’t bar them from reintroducing the same game under a name such as “WordCross.”
  • Copyright. Copyright is the most frequently cited claim, and the most mistaken. Copyright protects expression, not ideas, and the statute explicitly excludes “any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.” The U.S. Copyright Office, which has presumably had to fend off scores of copyright seekers with game ideas, devotes a page to the subject, saying:

    The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.

    Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles.

    Some material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game, or the pictorial matter appearing on the gameboard or container, may be registrable.

    So the “methods of operation” — the rules of the game, should be uncopyrightable no matter how intricate. Their particular expression in an elegantly written manual may be protected, but another is free to extract the underlying ideas and rewrite the manual to describe an identically played game.

    Moreover, the board design for Scrabble contains only de minimis separable expression. The arrangement of double-letter and triple-word scores is part of the method of play — like tennis’s “if you cross the fault line while serving, the serve is no good,” it merges with the unprotectable idea. We need to use the same rules to interoperate (play a challenge game!), just as once Lotus popularized a set of shortcuts for spreadsheet menus, others needed — and were permitted — to use that functional command hierarchy.

    The coloration of Scrabble squares, while minimally expressive, also has a primarily functional purpose, to indicate the scoring. By contrast, a decorative board such as Candyland would have copyrightable expression — one could reproduce the rules without the fanciful lollipop woods. The Scrabble board looks more like the accounting ledger of Baker v. Selden, the 1879 case in which the Supreme Court denied copyright protection to an accounting method and the forms necessary to implement it.

    The Internet provides a host of new opportunities to reimplement classic games, without the barriers of physical distribution. As entrepreneurs rush to capitalize on the opportunies, they shouldn’t be scared off by vague legal threats. Hasbro and Mattel may have their trademark, but we all have the right to cross words.

  • 7 Comments »

    1. [...] Wendy Seltzer’s “No Copyright for Games” today took me back to those days. Not exactly the same issues, but I feel for the Scrabulous [...]

      Pingback by phik » set the wayback machine to 2005 — April 8, 2008 @ 6:02 am

    2. Can Hasbro have a trademark in the distinctive look of the board, with its placement of double or triple scoring squares?

      Leatherman claimed that “trade dress” applied to its tool design, but it looks like a tool’s function is not covered by trademark law. (Leatherman Tool Group, Inc. v. Cooper Industries, Inc.) But you could still play a clone game if the double and triple squares were in different places. You just wouldn’t be able to compare scores directly with players of the original trademarked game.

      Comment by Don Marti — April 8, 2008 @ 1:28 pm

    3. [...] Wendy Seltzer - Scrabbling for Legal Rationalism: No Copyright for Games [...]

      Pingback by FreieNetze.de » Links für den 9.04.2008 — April 9, 2008 @ 3:57 pm

    4. [...] Scrabulous - Scrabbling for Legal Rationalism: No Copyright for Games - a nice legal analysis [...]

      Pingback by Links: 2008-04-12 « ideas Revolutionary — April 12, 2008 @ 2:24 am

    5. It seems Mattel didn’t file a lawsuit but decided to join in the competition. Good analysis.

      Knowing your legal and consumer rights is the best defense.

      Comment by Craig Torey — April 12, 2008 @ 8:36 pm

    6. [...] Scrabbling for Legal Rationalism: No Copyright for Games Wendy Seltzer: April 8, [...]

      Pingback by Scrabble & copyright-Wendy Seltzer « FACT - Freedom Against Censorship Thailand — April 15, 2008 @ 12:48 am

    7. While alil off subject have you looked into game mechanic patents.

      http://arstechnica.com/news.ars/post/20080309-patents-on-video-game-mechanics-may-strangle-innovation.html

      As a gamer(incoherent game nazi to others) this scares the sht out of me its like locking up the themes of a story and saying you can not do that without paying us first, I know characters are protected I even know code is protected to a point but creating a “fake’a'like” setting thats vaguely familiar to something else and then trying to put a lock on that theme/style/mechanic is quite silly IMO, creative media needs its fodder for creation without it starts eating itself inside out *points to hollywod or EA…or MS….*.

      Comment by ZippyDSMlee — April 20, 2008 @ 10:51 pm

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